The main story is linear and most missions involve getting behind cover and shooting at someone. Empire City is a big place full of shops, bars and collectibles to find though, there’s not much else. The action happens from a third-person perspective in an open-world environment. His childhood friend, Joe Barbaro, hooks him up with some work for a few crime families. An Italian-American World War II veteran, Vito returns to fictional Empire City (an amalgam of New York, Chicago, Detroit and Boston) to make a name for himself. In this installment, players assume the role of Vito Scaletta. Mafia II is the second in a trilogy of crime stories. Mafia II: DE checks none of these boxes and I’m honestly surprised that it was released in this state. Unfortunately, MII:DE fails to do what remasters should do - improve the original game in some way and update it for modern audiences, whether this be a bump in resolution, better framerate or having some glitches ironed out. It sounds like a hell of a deal, and ordinarily, would be an offer no one could refuse. Originally released in 2010, this port of 2K’s open-world action-adventure is titled the “definitive edition” and on the surface, it seems like it’s the total package boasting a cleaner visual style and three post-release DLC packs for $30 (or $60 as a part of a bundle with the other Mafia games). I was originally going to open this review with some awful mafia-rleated jokes and puns, but I feel like I should cut to the chase here –the Mafia II: Definitive Edition is a broken game that feels dated and this re-release deserved to have a better coat of paint.
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